IMPACT

Team

Leon Burg

Philipp Roser

Tools

Figma

ProtoPie

Adobe Premiere

Adobe After Effects

Blender

Duration

One Semester

date

March 2022 - July 2022

IMPACT is an interactive exhibition which explores the scenario of an atomic bomb detonation. What choices would you make in such a scenario? What options would you have? This project aims

Goal

The interactive exhibition centered around atomic bombs aims not only to provide an authentic experience that simulates the intensity of a nuclear encounter but also to foster a deeper comprehension of the topic. By immersing the audience in a realistic environment, it encourages visitors to contemplate the current global situation and the implications of such catastrophic events.

Visitors are afforded opportunities to actively engage with the subject matter, encouraging them to consider tangible actions they can take to effect positive change in the world.


Resarch

We conducted thorough research for this project, recognizing the importance of information transfer. We extensively studied existing exhibitions on the topic, using them as benchmarks to inform our approach.

Solution

Our primary inspiration for our final exhibit were “Choose your own adventure” books. Drawing from this idea, we aimed to create an immersive experience that offers a linear story path, where viewers have the power to determine the outcome.
To accomplish this, we developed four distinct scenarios that delve into the realistic circumstances surrounding a nuclear detonation. While the narratives remain fictional, they are supported by scientific research, ensuring an authentic foundation. By blending storytelling with scientific accuracy, we aimed to engage and educate visitors while prompting them to consider the consequences of their choices in such a critical scenario.

Presentation

The exhibit is designed to immerse visitors in a dimly lit environment, creating a sense of ambiance and focus. The story itself will be projected onto a wall, providing a visually captivating experience for the audience.
At the center of the room, there will be a pedestal featuring our interactive device. This device serves as the gateway for visitors to actively engage with the story and make crucial decisions that shape the narrative's progression.

The interaction device takes the form of a 10x10cm cube, featuring unique patterns on each side. Inspired by a die, we opted for this design to simulate the element of randomness that often occurs in real-life decision-making processes.
Each side of the cube represents a specific decision that the viewer can make within the narrative. To engage with the device, the viewer has two options: rolling the cube, which introduces an element of chance and results in a completely random decision, or manually selecting a specific side to simulate a deliberate choice.
This approach allows for a dynamic and diverse range of outcomes, enhancing the immersive and interactive nature of the exhibition.

The cube has 6 different organic patterns, er integrated them into our screen design to create a cohesive visual experience.

The projection setup comprises multiple screens, when approaching a screen, viewers will receive guidance on how to utilize the interaction cube and make their decisions. To maintain an eerie atmosphere throughout the exhibition, we have deliberately employed a dark color scheme for the screens. The background is predominantly dark. The illustrations, rendered in white, provide a stark contrast against the dark backdrop, ensuring clear visibility and emphasizing key details. Additionally, an orange highlight color is strategically used to draw attention to important elements, adding a subtle yet impactful visual accent.

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